All races

World of Warcraft: Forever

Dwarf in Forever.

Class options, racial abilities and known changes from Classic.

Start with the class you want to play, then weigh these abilities against your priorities: recovery, survival, mobility and damage.

Community beta reference · Build 1.60.1.69876 · Checked September 18, 2026. Tooltip data does not establish the strongest race or prove in-game performance.

Available classes

Racial abilities

Full community beta descriptions

Find Treasure

Instant. Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until canceled.

Stoneform

3 min cooldown

Instant, 3 min cooldown. Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.

Mace Specialization

Increases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped.

Big Game Hunter

Damage dealt versus Beasts increased by 5%.

What changed from Classic?

Selected behavior changes described in Blizzard’s September 13 Deep Dive. This is not a complete rank-by-rank Classic dataset.

Stoneform

Classic Era

An armor bonus accompanies its condition removal and immunity.

Forever

The defensive bonus reduces Physical damage taken.

The new bonus reduces Physical damage directly; an armor-based estimate won’t describe it.

Sources & scope

Blizzard’s Deep Dive explains the racial redesign and new class combinations. Ability text and class lists are adapted from Talents Forever’s September 18 export, attributed under CC BY 4.0. Game text and artwork belong to Blizzard Entertainment. These community records are not a Blizzard API or our own gameplay tests. Priest-specific racial spells need a separate class reference and are not included here.

The latest export corrects some descriptions and faction assignments. An export correction alone does not establish a new game balance change. No race is ranked as universally best.